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Samurai of Legend

A friend tells me that playing Samurai of Legend is making him more productive. He says he doesn't know how. But I can tell you he definitely had a spurt of productivity, so who am I to say--


Samurai Of Legend RPG!


And of course if you sign up through that link he gets some sort of bennies.

While I'm at it, some friends are very into Travian, so here's a link for them.

I'm avoiding both for the moment. Though if you've got an OS X box, I could really use feedback on my asteroids game - Detritus 1.0.5rc1 (dmg) as an OS X experience...

Comments

( 2 comments — Leave a comment )
bezman
May. 8th, 2008 12:48 am (UTC)
Works nicely. Scores are saved even after ejecting the virtual CD then 'reloading' it, if you know what I mean.

Most games don't seem to do that.

The game seems OK, but whilst you seem to be trying to show this really wierd topology, with firing bending around, it just seems confusing.

I played 3 games - by the 3rd I managed to beat 3 'fields' and definitely understood the workings of the camera and I think I worked out how the radar works.

It kinda seems like the classic game obfuscated - not really a fun experience for me so far.

The bendy geometry is memorable though.

On an unrelated and near-insignificant note, I realise I prefer monospaced fonts for highscore tables. It just makes comparing the numbers easier at a glance.
kaolinfire
May. 8th, 2008 01:00 am (UTC)
Thanks for the feedback!

It is largely the classic game obfuscated--I was trying to make it a little more visceral and take out the "edges" of the screen. And add a little something with the powerups and shield (versus no powerups and a specific number of lives) to make it less of a rip-off of the game than Falling Up is of Tetris. :heheh:

The radar (and the back arrow==flip) seem to be the largest confusions for folks. I'm thinking about making back arrow==decelerate an option (as soon as I make an options screen), but I'm not sure what to do to make the radar more intuitive--I don't want to just flatten it to a rectangle, but it's useful to figure out where "that last annoying rock" is (its original purpose).

monospaced font for high scores--good point. I'll definitely consider either modding the numbers of this font (or the font as a whole) or adding another one for them.

Memorable is nice, though memorable and unpleasant somewhat less so. Good to know. :)

Thanks again!
( 2 comments — Leave a comment )

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