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( 7 comments — Leave a comment )
sepiatone
Apr. 12th, 2006 05:31 pm (UTC)
Holy scary!
kaolinfire
Apr. 12th, 2006 06:13 pm (UTC)
Thanks :)
zzinnia
Apr. 12th, 2006 05:39 pm (UTC)
sweet brother of medusa!
kaolinfire
Apr. 12th, 2006 06:13 pm (UTC)
daughter, more like. ;)
kari_marie
Apr. 12th, 2006 05:54 pm (UTC)
TOTALLY sweet! What are your plans for these, or are these just for practice? What is premade (textures, etc) and what have you done from scratch?
kaolinfire
Apr. 12th, 2006 06:12 pm (UTC)
All premade; all I did was pose, and mix and match, choose colors, and then misuse the textures in places. Set the lights, etc.

"bone hair", "Victoria 3", "Victoria 3 morphing dress", "gazebo". I think that's it in this one so far. waiting for my brain to kick in a solution to the backdrop (maybe a photo of a sunset? Eh?).

Wishing DAZ|Studio supported _tiling_ textures. You actually have to load obscenely high-res image files if you want a large chunk of ground.

And wishing my computer could handle the exported DAZ|Studio items in blender, but blender chokes on said high-res image files, whereas DAZ|Studio is specifically built to handle them.

Essentially just for practice. :)
zekedragon
Apr. 13th, 2006 09:23 am (UTC)
DAZ|Studio doesn't support tiling?! Suckage, those are the kinds of things you assume just come in a 3D modeler... but yeah, I tried putting some massive images in Blender and it was all good with them, even when used for the game engine. What kind of image format for the textures, is it uncompressed? PNG is my friend, and that's what I use, and they serve me well for the purposes of texturing UNLESS I use transparency, in which case I can expect to wait a while ;)

- Zeke
( 7 comments — Leave a comment )

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