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another tetris post

I've stopped using lcc. It was driving me crazy. Now using mingw for my windows compiling (which means gcc). I've integrated sound that should be cross-platform (openAl) with ... minimal difficulty. spent most of the time on http://www.flashkit.com picking out freeware sounds that might be nice. It's ... eh. .. a mixed bag. And slows down my computer something fierce. I don't think I'm going to actually use the 3d-ness of openAl because I just don't care anymore. But I do want the game to be cool. Todo: maybe clean up the sounds, clean the 'speed' up some, make sounds and 'tracers' optional, and... yeah... eh... feedback desired, if you can spare any.

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